1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE DeriveGeneric #-} module Main where import Prelude import Data.Char (isPunctuation, isSpace) import Data.Monoid import Data.Text (Text) import Control.Exception (finally) import Control.Monad (forM_, forever) import Control.Concurrent (MVar, newMVar, modifyMVar_, modifyMVar, readMVar) import qualified Data.Text as T import qualified Data.Text.IO as T import qualified Data.Text.Lazy.Encoding as D import qualified Data.Text.Lazy as X import qualified Network.WebSockets as WS import Data.Aeson --We represent a client by their username and a `WS.Connection`. We will see how we --obtain this `WS.Connection` later on. newtype Client = Client (Text, WS.Connection) instance Eq Client where (Client (x, _)) == (Client (y, _)) = x == y --The state kept on the server is simply a list of connected clients. We've added --an alias and some utility functions, so it will be easier to extend this state --later on. type ServerState = [Client] instance ToJSON Client where -- No need to provide a toJSON implementation. -- For efficiency, we write a simple toEncoding implementation, as -- the default version uses toJSON. toJSON (Client (name, _)) = object ["name" .= (String name)] --Create a new, initial state: newServerState :: ServerState newServerState = [] --Get the number of active clients: numClients :: ServerState -> Int numClients = length --Check if a user already exists (based on username): clientExists :: Client -> ServerState -> Bool clientExists client clients = elem client clients --Add a client (this does not check if the client already exists, you should do --this yourself using `clientExists`): addClient :: Client -> ServerState -> ServerState addClient client clients = client : clients --Remove a client: removeClient :: Client -> ServerState -> ServerState removeClient client = filter (/= client) --Send a message to all clients, and log it on stdout: broadcast :: Text -> ServerState -> IO () broadcast message clients = do T.putStrLn message forM_ clients $ \(Client (_, conn)) -> WS.sendTextData conn message --The main function first creates a new state for the server, then spawns the --actual server. For this purpose, we use the simple server provided by --`WS.runServer`. main :: IO () main = do state <- newMVar newServerState WS.runServer "127.0.0.1" 9140 $ application state --Our main application has the type: application :: MVar ServerState -> WS.ServerApp --Note that `WS.ServerApp` is nothing but a type synonym for --`WS.PendingConnection -> IO ()`. --Our application starts by accepting the connection. In a more realistic --application, you probably want to check the path and headers provided by the --pending request. --We also fork a pinging thread in the background. This will ensure the connection --stays alive on some browsers. application state pending = do conn <- WS.acceptRequest pending WS.forkPingThread conn 30 --When a client is succesfully connected, we read the first message. This should --be in the format of "Hi! I am Jasper", where Jasper is the requested username. msg <- WS.receiveData conn clients <- readMVar state case msg of --Check that the first message has the right format: -- _ | not (prefix `T.isPrefixOf` msg) -> -- WS.sendTextData conn ("Wrong announcement" :: Text) --Check the validity of the username: -- | any ($ clientName) -- [T.null, T.any isPunctuation, T.any isSpace] -> -- WS.sendTextData conn ("Name cannot " `mappend` -- "contain punctuation or whitespace, and " `mappend` -- "cannot be empty" :: Text) --Check that the given username is not already taken: _ | clientExists client clients -> WS.sendTextData conn ("User already exists" :: Text) --All is right! We're going to allow the client, but for safety reasons we *first* --setup a `disconnect` function that will be run when the connection is closed. | otherwise -> flip finally disconnect $ do --We send a "Welcome!", according to our own little protocol. We add the client to --the list and broadcast the fact that he has joined. Then, we give control to the --'talk' function. modifyMVar_ state $ \s -> do let s' = addClient client s T.putStrLn clientName putStrLn $ T.unpack jsonClient WS.sendTextData conn $ T.pack "nnu" broadcast jsonClient s' return s' talk conn state client where prefix = "Hi! I am " clientName = T.filter (\c -> c `notElem` ['"',' ']) $ T.drop (T.length prefix) msg client = Client (clientName, conn) jsonClient = X.toStrict $ D.decodeUtf8 $ encode client disconnect = do -- Remove client and return new state s <- modifyMVar state $ \s -> let s' = removeClient client s in return (s', s') broadcast (clientName `mappend` " disconnected") s --The talk function continues to read messages from a single client until he --disconnects. All messages are broadcasted to the other clients. talk :: WS.Connection -> MVar ServerState -> Client -> IO () talk conn state (Client(user, _)) = forever $ do msg <- WS.receiveData conn readMVar state >>= broadcast (msg) |
2:1: Error: Unused LANGUAGE pragma
Found:
{-# LANGUAGE DeriveGeneric #-}
Why not remove it.
39:41: Warning: Redundant bracket
Found:
"name" .= (String name)
Why not:
"name" .= String name
54:1: Error: Eta reduce
Found:
clientExists client clients = elem client clients
Why not:
clientExists = elem
54:31: Warning: Use infix
Found:
elem client clients
Why not:
client `elem` clients
162:9: Error: Redundant bracket
Found:
(msg)
Why not:
msg